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	<title>Comments on: Casualties Of The Subsidy Trade War: Rockstar Vancouver</title>
	<atom:link href="http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/feed/" rel="self" type="application/rss+xml" />
	<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/</link>
	<description>Commentary On The Visual Effects Industry&#039;s March To The Bottom</description>
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		<title>By: jonavark</title>
		<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/#comment-8196</link>
		<dc:creator><![CDATA[jonavark]]></dc:creator>
		<pubDate>Tue, 17 Jul 2012 16:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsoldier.wordpress.com/?p=2752#comment-8196</guid>
		<description><![CDATA[If you want to know more about me, feel free to write privately, with your info as well.]]></description>
		<content:encoded><![CDATA[<p>If you want to know more about me, feel free to write privately, with your info as well.</p>
]]></content:encoded>
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	<item>
		<title>By: jonavark</title>
		<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/#comment-8190</link>
		<dc:creator><![CDATA[jonavark]]></dc:creator>
		<pubDate>Mon, 16 Jul 2012 19:22:46 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsoldier.wordpress.com/?p=2752#comment-8190</guid>
		<description><![CDATA[by &quot;design&quot; I mean write/develop/produce.]]></description>
		<content:encoded><![CDATA[<p>by &#8220;design&#8221; I mean write/develop/produce.</p>
]]></content:encoded>
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	<item>
		<title>By: jonavark</title>
		<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/#comment-8189</link>
		<dc:creator><![CDATA[jonavark]]></dc:creator>
		<pubDate>Mon, 16 Jul 2012 19:17:35 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsoldier.wordpress.com/?p=2752#comment-8189</guid>
		<description><![CDATA[They are immensely different than Feature VFX, unless you&#039;re talking cinematics. Actually generating game code and assets is remotely similar to VFX but nowhere near the same thing. They are vastly different. 

The reason I don&#039;t really care much about video game companies is that they design/produce and develop a product and are responsible for its success. Most VFX companies provide a service and don&#039;t design and take the same risks. 

Having done a few stints in video game companies over my time as an artist/developer I can say that the success or failure isn&#039;t something I worry about. It&#039;s the risk they take.]]></description>
		<content:encoded><![CDATA[<p>They are immensely different than Feature VFX, unless you&#8217;re talking cinematics. Actually generating game code and assets is remotely similar to VFX but nowhere near the same thing. They are vastly different. </p>
<p>The reason I don&#8217;t really care much about video game companies is that they design/produce and develop a product and are responsible for its success. Most VFX companies provide a service and don&#8217;t design and take the same risks. </p>
<p>Having done a few stints in video game companies over my time as an artist/developer I can say that the success or failure isn&#8217;t something I worry about. It&#8217;s the risk they take.</p>
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	<item>
		<title>By: jonavark</title>
		<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/#comment-8188</link>
		<dc:creator><![CDATA[jonavark]]></dc:creator>
		<pubDate>Mon, 16 Jul 2012 19:13:50 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsoldier.wordpress.com/?p=2752#comment-8188</guid>
		<description><![CDATA[yes. Many.  First one was Die Hard 1. About 40 since then including a biggie in 2010. Not my favorite thing to do but I do it when I am asked.  Why?]]></description>
		<content:encoded><![CDATA[<p>yes. Many.  First one was Die Hard 1. About 40 since then including a biggie in 2010. Not my favorite thing to do but I do it when I am asked.  Why?</p>
]]></content:encoded>
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	<item>
		<title>By: VFX Soldier</title>
		<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/#comment-8126</link>
		<dc:creator><![CDATA[VFX Soldier]]></dc:creator>
		<pubDate>Thu, 12 Jul 2012 15:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsoldier.wordpress.com/?p=2752#comment-8126</guid>
		<description><![CDATA[Vfx and games are totally intertwined. Many workers jump in between the two. In fact many of the subsidies are directed at both industries in one bill. So we may actually need to work together on the issue. 

Btw, I know you comment on my blog alot. Do you work in vfx? Have you actually worked for a facility that does feature film vfx work? 

]]></description>
		<content:encoded><![CDATA[<p>Vfx and games are totally intertwined. Many workers jump in between the two. In fact many of the subsidies are directed at both industries in one bill. So we may actually need to work together on the issue. </p>
<p>Btw, I know you comment on my blog alot. Do you work in vfx? Have you actually worked for a facility that does feature film vfx work? </p>
]]></content:encoded>
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	<item>
		<title>By: El Zappo</title>
		<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/#comment-8124</link>
		<dc:creator><![CDATA[El Zappo]]></dc:creator>
		<pubDate>Thu, 12 Jul 2012 15:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsoldier.wordpress.com/?p=2752#comment-8124</guid>
		<description><![CDATA[@Jonavark - Wow, dude. &#039;Cause they&#039;re so completely different and no one who works in vfx can or will ever work in games, right?]]></description>
		<content:encoded><![CDATA[<p>@Jonavark &#8211; Wow, dude. &#8216;Cause they&#8217;re so completely different and no one who works in vfx can or will ever work in games, right?</p>
]]></content:encoded>
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	<item>
		<title>By: jonavark</title>
		<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/#comment-8123</link>
		<dc:creator><![CDATA[jonavark]]></dc:creator>
		<pubDate>Thu, 12 Jul 2012 13:57:00 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsoldier.wordpress.com/?p=2752#comment-8123</guid>
		<description><![CDATA[It&#039;s a video game company. Don&#039;t care.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s a video game company. Don&#8217;t care.</p>
]]></content:encoded>
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	<item>
		<title>By: El Zappo</title>
		<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/#comment-8101</link>
		<dc:creator><![CDATA[El Zappo]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 18:07:42 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsoldier.wordpress.com/?p=2752#comment-8101</guid>
		<description><![CDATA[Uh oh. Will we see film studios start looking here in the near future?]]></description>
		<content:encoded><![CDATA[<p>Uh oh. Will we see film studios start looking here in the near future?</p>
]]></content:encoded>
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		<title>By: ambertreto</title>
		<link>http://vfxsoldier.wordpress.com/2012/07/10/casualties-of-the-subsidy-trade-war-rockstar-vancouver/#comment-8100</link>
		<dc:creator><![CDATA[ambertreto]]></dc:creator>
		<pubDate>Tue, 10 Jul 2012 15:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsoldier.wordpress.com/?p=2752#comment-8100</guid>
		<description><![CDATA[Reblogged this on &lt;a href=&quot;http://tngvisualeffects.wordpress.com/2012/07/10/297/&quot; rel=&quot;nofollow&quot;&gt;TNG Visual Effects&lt;/a&gt; and commented: 
VFX industry changes may affect 3D scanning services and visual effects technology.]]></description>
		<content:encoded><![CDATA[<p>Reblogged this on <a href="http://tngvisualeffects.wordpress.com/2012/07/10/297/" rel="nofollow">TNG Visual Effects</a> and commented:<br />
VFX industry changes may affect 3D scanning services and visual effects technology.</p>
]]></content:encoded>
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